Allow me to be
perfectly blunt. The horror genre is no
longer horrifying. We've all played
titles like Dead Space, a game that has proven that the horror genre has
yet to fade away into obscurity, but was the experience truly
terrifying?
Dead Space is an amazing game. EA Redwood Shores
(Visceral Games), the development team behind Dead Space, borrowed game
elements from Resident Evil 4 and atmospheric elements from films like Alien
and The Thing to create one of the best-selling horror titles of the
generation. While I admit that Dead Space is a solid horror title, I
cannot help but feel shafted during the halfway point of the game. My weapons
are too powerful, the ammo is too plentiful, and my suit upgrades make me feel
invulnerable. Am I supposed to be a
ship engineer or an intergalactic space marine? This feeling is especially apparent in Dead Space 2.
Personally, not
since the original Silent Hill titles have I experienced a genuinely
frightening video game. Oh, how I
yearned for the next spectacularly spooky masterpiece to haunt my
nightmares. I heard talk amongst the
horror gaming community about a title called Amnesia: The Dark Descent. I did not take interest in Amnesia
until many months after it released due to my blind skepticism for the
title. Needless to say, I am quite disappointed with myself for
doubting the spine-chilling fright-fest that is Amnesia: The Dark Descent.
The year is 1839
and Daniel, Amnesia's protagonist, has just awakened in Brennenburg
Castle, a decaying mansion with many dark secrets. Upon awakening, Daniel is disoriented and confused as to what
exactly is going on. Daniel eventually
manages to find a note written by his pre-amnesia self. He learns from the note that he is suffering
from self-afflicted amnesia and is instructed to murder a man named Alexander,
the mysterious baron and proprietor of Brennenburg Castle. After reading the note, Daniel sets out to
uncover the secrets and mysteries lying deep within the walls of the eerie
castle.
What makes a game
"scary?" Enemies that cannot
be fought or wounded? Atmospheric
tension that never loosens its grip on your psyche? A well-paced story with interesting twists? Amnesia
contains all of these elements and more.
You will not encounter many "jump scares" during your trek
through Brennenburg Castle. However,
you will experience an atmosphere that haunts you every step of the
way. I never considered the "jump
scare" to be a legitimate horror tactic, it's simply a human reaction to
something suddenly appearing accompanied by a shrill noise. True horror is creating a world so dreadful
that you wince at the thought of walking down that dimly lit hallway. In Amnesia you dread the unknown, not
the predictable "jump scare" found in many other horror titles.
Amnesia uses
darkness as its primary weapon. If
Daniel lingers in the darkness for too long he will slowly begin to lose his
sanity. Lighting candles with
tinderboxes and oil for your lamp (i.e. flashlight) are your only weapons
against the ever-present darkness that Daniel will encounter throughout
Brennenburg Castle. If your sanity
drops to a certain point Daniel's vision begins to blur, paintings are
contorted into ghastly images, and a few other nasty things occur as well. However, the darkness is not the only
obstacle in Daniel's path, you will eventually come across actual enemies whom
are basically impervious to damage.
Looking at these enemies for too long decreases your sanity which is
just the icing on the cake. There is no
combat. Daniel must remain hidden
and evade these enemies if he wishes to survive.
Throughout the
castle Daniel will find notes and letters from different people associated with
either Alexander or Brennenburg Castle.
Daniel will also find diary
entries and notes from his pre-amnesia self, these notes shed light on the
story just as BioShock did with audio recordings. If you have ever read an H.P. Lovecraft tale, you will feel right
at home in the world of Amnesia.
Amnesia does everything
right. Frictional Games, the
independent development team behind Amnesia: The Dark Descent, has created a true horror gem. Playing
Amnesia reminded me of the days when playing a horror game was actually
frightening. Remember that night you
played Alone in the Dark with the lights off for the first time? Amnesia: The Dark Descent has brought
back that same sense of horror with a vengeance and has proven that
"scary" video games are still out there.
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